• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

  • About
    • Retro Computer Collection
    • Contact
  • Blog
  • Retro Resources
    • Retro Gaming Timeline
    • Online Retro IDE
    • Retro Pixel Art Editor
    • Dungeon Loom Map Editor
    • 6502 Programmer’s Reference
    • Emulators
      • Acorn Electron
      • Amstrad CPC Emulator
      • Online BBC Micro Emulator
      • Commodore PET Emulator
      • Browser C64 Emulator
      • DOSBox/DOS PC emulator
      • Tandy CoCo/Dragon
    • Best Retro YouTube Channels
    • New Retro Books
    • Raspberry Pi Amiga Emulation
    • MiSTer FPGA Tutorial
    • BMC64 C64 Pi
  • Community
  • News & Reviews
  • Hardware
  • Commodore 64
  • Amiga
  • Atari ST
  • TRSE
  • Retro C Programming
  • Emulation & FPGA

Programming

Home

now with more ai slop

AI, Slop, and Where I Draw the Line

Where do we draw the line with AI in programming and the retro computing community?

Read moreAI, Slop, and Where I Draw the Line
Drawing Amiga Graphics in C

Amiga Graphics – A Real Bitmap Screen in C

In this part of the Amiga C series we stop fighting the shell, open an Intuition screen, draw with graphics.library, and read the keyboard

Read moreAmiga Graphics – A Real Bitmap Screen in C
Goblins Strike Back - C64 Dungeon Crawler in BASIC

C64 BASIC Dungeon Crawler: The Goblins Strike Back

Goblins that hit back, doors and keys, a game over screen, and moving the C64's screen to another memory bank to more than double the room for BASIC.

Read moreC64 BASIC Dungeon Crawler: The Goblins Strike Back
VBCC Roguelike on the Atari ST

“Not Conio But Compatible” Adapter for Atari ST vbcc

Drawing the roguelike on the Atari ST with VT52 escapes through GEMDOS

Read more“Not Conio But Compatible” Adapter for Atari ST vbcc
AMIGA VBCC Dungeon

“Not Conio But Compatible” for Amiga VBCC

Coding up a "Not Conio But Compatible" library for Amiga VBCC, plus the three painful rakes I stepped on

Read more“Not Conio But Compatible” for Amiga VBCC
Atari ST & Amiga Cross-Platform C Programming

Cross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)

Building a conio-like layer so the same game code works on both the Amiga and the Atari ST.

Read moreCross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)
Atari ST & Amiga Keyboard Input in C Programming

Programming the Amiga and Atari ST in C: Reading Keyboard Input

In this fourth and final building-block post on the way to the multi-platform roguelike in C, we add keyboard input so our player character can move

Read moreProgramming the Amiga and Atari ST in C: Reading Keyboard Input

C64 BASIC Dungeon Crawler: Goblin Attack! (C64 BASIC Part 8)

Redefinable keys, goblins that chase you, d20 combat, and the memory bug that had the game silently overwriting itself.

Read moreC64 BASIC Dungeon Crawler: Goblin Attack! (C64 BASIC Part 8)
roguelike dungeon crawler lesson 7 c64 basic collisions

Commodore 64 BASIC Dungeon Crawler (C64 BASIC Part 7)

A procedurally generated dungeon game with, collisions and a teleport escape hatch, all in plain C64 BASIC code that you can actually read and follow.

Read moreCommodore 64 BASIC Dungeon Crawler (C64 BASIC Part 7)
  • Page 1
  • Page 2
  • Page 3
  • Interim pages omitted …
  • Page 10
  • Next

Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

  • Bluesky
  • Threads
  • Facebook
  • Instagram
  • YouTube
  • Mastodon

Maker Hacks ・ D6Combat・chrisg.com

© Copyright 2026 Chris Garrett

Privacy ﹒ Terms of Service

Return to top