• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

  • About
    • Retro Computer Collection
    • Contact
  • Blog
  • Retro Resources
    • Retro Gaming Timeline
    • Online Retro IDE
    • Retro Pixel Art Editor
    • Dungeon Loom Map Editor
    • 6502 Programmer’s Reference
    • Emulators
      • Acorn Electron
      • Amstrad CPC Emulator
      • Online BBC Micro Emulator
      • Commodore PET Emulator
      • Browser C64 Emulator
      • DOSBox/DOS PC emulator
      • Tandy CoCo/Dragon
    • Best Retro YouTube Channels
    • New Retro Books
    • Raspberry Pi Amiga Emulation
    • MiSTer FPGA Tutorial
    • BMC64 C64 Pi
  • Community
  • News & Reviews
  • Hardware
  • Commodore 64
  • Amiga
  • Atari ST
  • TRSE
  • Retro C Programming
  • Emulation & FPGA

Programming

Home

Atari ST & Amiga Cross-Platform C Programming

Cross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)

Building a conio-like layer so the same game code works on both the Amiga and the Atari ST.

Read moreCross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)
Atari ST & Amiga Keyboard Input in C Programming

Programming the Amiga and Atari ST in C: Reading Keyboard Input

In this fourth and final building-block post on the way to the multi-platform roguelike in C, we add keyboard input so our player character can move

Read moreProgramming the Amiga and Atari ST in C: Reading Keyboard Input

C64 BASIC Dungeon Crawler: Goblin Attack! (C64 BASIC Part 8)

Redefinable keys, goblins that chase you, d20 combat, and the memory bug that had the game silently overwriting itself.

Read moreC64 BASIC Dungeon Crawler: Goblin Attack! (C64 BASIC Part 8)
roguelike dungeon crawler lesson 7 c64 basic collisions

Commodore 64 BASIC Dungeon Crawler (C64 BASIC Part 7)

A procedurally generated dungeon game with, collisions and a teleport escape hatch, all in plain C64 BASIC code that you can actually read and follow.

Read moreCommodore 64 BASIC Dungeon Crawler (C64 BASIC Part 7)
ASCII Dungeon for Atari ST and Amiga C Programming

ASCII Dungeon Tiles on Amiga and Atari ST (C Programming)

In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

Read moreASCII Dungeon Tiles on Amiga and Atari ST (C Programming)
Squeezing Games into 8-bit Machines

Retro C Versus BASIC: Squeezing Games into 8-bit Machines

It's weird but sometimes BASIC beats C, in ways you might not expect!

Read moreRetro C Versus BASIC: Squeezing Games into 8-bit Machines
c64 basic 8 BIT GUY RANDOM MAZE

Zero Lines Maze: What the 8-Bit Guy’s One-Liner Can Still Teach Us

What can we learn from 8bitguy's version of the famous C64 BASIC random maze ...?

Read moreZero Lines Maze: What the 8-Bit Guy’s One-Liner Can Still Teach Us
C64 Viewport Map smaller

C64 BASIC: Game Map Overhead “Camera View”

Explanation of how to create an Ultima-style map view turns into an adventure in C64 BASIC optimisation

Read moreC64 BASIC: Game Map Overhead “Camera View”
LOOPS in Atari ST and Amiga C

Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks

Time to investigate how loops work in C as we develop a game for the ST and Amiga

Read moreProgramming the Amiga and Atari ST in C: Counter Loops and Game Ticks
  • Page 1
  • Page 2
  • Page 3
  • Interim pages omitted …
  • Page 9
  • Next

Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

  • Bluesky
  • Threads
  • Facebook
  • Instagram
  • YouTube
  • Mastodon

Maker Hacks ・ D6Combat・chrisg.com

© Copyright 2026 Chris Garrett

Privacy ﹒ Terms of Service

Return to top