Learn to Code Retro Games with RetroGameCoders
Retro Game Coders is your home for learning retro game development, from retro game programming tutorials, analyzing classic retro code, through to retro programming for modern systems. If you are a game coder, have nostalgia for retro coding, or always wanted to be a retro game developer, this is the place for you!
Write Once, Run Anywhere: Java for Retro Computers?
Java was meant to be “write once, run anywhere”. How does that hold up for retro programming?
Worth a Watch issue 05
Ferranti ULA documents for the ZX81 and Spectrum shared online. Plus Eldemar, a first-person RPG and action game for the Amiga, Astro Bat, a …
C64 BASIC Dungeon Crawler: Generating a Walkable Map
Fixing the dungeon so it is always navigable! (While keeping it in C64 BASIC)
Worth a Watch issue 04
Full-size Atari 800XL announced by Atari and Retro Games Ltd. Plus Phantasia: Zelda-style RPG for the Atari 7800, Hyper Runner – A wicked …
AI, Slop, and Where I Draw the Line
Where do we draw the line with AI in programming and the retro computing community?
Amiga Graphics – A Real Bitmap Screen in C
In this part of the Amiga C series we stop fighting the shell, open an Intuition screen, draw with graphics.library, and read the keyboard






