Learn to Code Retro Games with RetroGameCoders
Retro Game Coders is your home for learning retro game development, from retro game programming tutorials, analyzing classic retro code, through to retro programming for modern systems. If you are a game coder, have nostalgia for retro coding, or always wanted to be a retro game developer, this is the place for you!
How I Broke My Minstrel 4th Before It Ever Booted
I rushed a Minstrel 4th kit build and nearly ruined it. Here is what I would do differently.
AndyH/Hewco Retro Game Developer Interview
Interview with AndyH, the developer behind Cheesy Trials and Pumpkid for the Commodore Vic 20
Cross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)
Building a conio-like layer so the same game code works on both the Amiga and the Atari ST.
Programming the Amiga and Atari ST in C: Reading Keyboard Input
In this fourth and final building-block post on the way to the multi-platform roguelike in C, we add keyboard input so our player character …
C64 BASIC Dungeon Crawler: Goblin Attack! (C64 BASIC Part 8)
Redefinable keys, goblins that chase you, d20 combat, and the memory bug that had the game silently overwriting itself.
Code ZX Spectrum Next in a Web Browser (ZXGo Emulator in JS)
The ZX Spectrum Next is now in my online IDE, including both Next BASIC and Boriel compiled BASIC, and of course Z80 ASM and C






