Worth a Watch issue 02
RetroArch coming to MiSTer. Plus Dracula Illustrated Edition for ZX Spectrum Next, VOID LANCER C64 Shoot 'em up, Neon Revenant pseudo-3D rail shooter for the MSX, Solseed: Journey to Spring for ZX Spectrum 128K.

RetroArch coming to MiSTer. Plus Dracula Illustrated Edition for ZX Spectrum Next, VOID LANCER C64 Shoot 'em up, Neon Revenant pseudo-3D rail shooter for the MSX, Solseed: Journey to Spring for ZX Spectrum 128K.

Drawing the roguelike on the the Atari ST with VT52 escapes through GEMDOS

Coding up a "Not Conio But Compatible" library for Amiga VBCC, plus the three painful rakes I stepped on

Every ZX81 Expansion Card You Ever Wanted, Plus Virtua Racing Running On Playdate, Sonic the Hedgehog on Amiga, JOAN OF ARC for C64, Lumines port for ZX Spectrum ...

Issue Zero of Worth-A-Watch, featuring Bard's Tale creator Michael Cranford's new C64 RPG. Castlevania NES to SNES, Final Fight Mega Drive homebrew and more!

The National Museum of Computing sits in Block H, Bletchley Park, where Colossus ran. Is it worth the trip?

I rushed a Minstrel 4th kit build and nearly ruined it. Here is what I would do differently.

Interview with AndyH, the developer behind Cheesy Trials and Pumpkid for the Commodore Vic 20

Building a conio-like layer so the same game code works on both the Amiga and the Atari ST.

In this fourth and final building-block post on the way to the multi-platform roguelike in C, we add keyboard input so our player character can move

Redefinable keys, goblins that chase you, d20 combat, and the memory bug that had the game silently overwriting itself.

The ZX Spectrum Next is now in my online IDE, including both Next BASIC and Boriel compiled BASIC, and of course Z80 ASM and C
