Retro Game Coders Blog
Connect your Commodore 64 to the internet for under $10? Let's see how!
In Part 1 we blinked an LED using the Commodore 64 User Port, in Part 2 and Part 3 we got input from the user port and analog signals from the control ports. Now let's kick things up a notch and integrate our C64 with Arduino!
In Part 1 we blinked an LED using the Commodore 64 User Port, and in Part 2 we read binary (on or off) input also using the User Port. In this part we will use the Control Ports to read Joystick input and also analog signals.
In Part 1 we blinked an LED using the Commodore 64 User Port, but outputting is only half of the equation so in this video we use the INPUT to alert us when various sensors are tripped.
Ever look at your Commodore 64 keyboard and wish you could use it with Vice emulation or PETSCII art programs?
Part 1 of a series of electronics projects using the Commodore User Port. In this first lesson we blink an LED on and off with C64 BASIC
Part 6 of the Commodore 64 BASIC programming tutorial series.
Commodore 64 DOS, BASIC and Disks/Files.
Part 5 of the Commodore 64 BASIC programming tutorial series.
Low-Level / Assembly in Turbo Rascal: TRSE Programming Tutorial Part 4
Turbo Rascal (TRSE) Programming Tutorial Part 3 - Hardware Programming
In this C64 BASIC lesson we look at the magic of pokes and getting the most out of the unique abilities of the commodore 64 rather than stick to generic BASIC commands