• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

  • Home
  • About
  • Blog
  • Retro Resources
    • Retro Gaming Timeline
    • Browser C64 Emulator
    • Best Retro YouTube Channels
    • New Retro Books
    • Raspberry Pi Amiga Emulation
    • MiSTer FPGA Tutorial
    • BMC64 C64 Pi
  • Contact
Home » Retro Game Coders Blog

Hardware

Atari ST Upgrades: Retro Computer Adventures with the Atari 520 STFM

I thought I would cover the upgrades I have been making to my Atari ST machines. Well, I say machine(s) plural, but lately I have been focusing on my Atari 520STFM, and I will explain why as we go.

Read moreAtari ST Upgrades: Retro Computer Adventures with the Atari 520 STFM

Sinden Light Gun Review

Sinden Lightgun is a crowd-sourced piece of hardware intended to allow modern monitor/television users to experience lightgun games.

Read moreSinden Light Gun Review

Retro Computer Development in 2022: Bringing My Retro Dev Machines Up to Date

While on unexpected leave from work due to a bereavement, I found myself with time on my hands but not the emotional capacity to do anything challenging. This meant I had to occupy myself with “housekeeping” style tasks, which brought me to doing a bunch of software updates. It seems strange considering we are talking …

Read moreRetro Computer Development in 2022: Bringing My Retro Dev Machines Up to Date
Commodore 64 + WiFi

Commodore 64 + WiFi (C64 Electronics Part 5)

Connect your Commodore 64 to the internet for under $10? Let's see how!

Read moreCommodore 64 + WiFi (C64 Electronics Part 5)
c64-arduino

Commodore 64 + Arduino (C64 Electronics Part 4)

In Part 1 we blinked an LED using the Commodore 64 User Port, in Part 2 and Part 3 we got input from the user port and analog signals from the control ports. Now let's kick things up a notch and integrate our C64 with Arduino!

Read moreCommodore 64 + Arduino (C64 Electronics Part 4)

Reading C64 Joysticks and Analog Signals (Programming Electronics with the Commodore 64 Part 3)

In Part 1 we blinked an LED using the Commodore 64 User Port, and in Part 2 we read binary (on or off) input also using the User Port. In this part we will use the Control Ports to read Joystick input and also analog signals.

Read moreReading C64 Joysticks and Analog Signals (Programming Electronics with the Commodore 64 Part 3)

C64 “Security System” / Digital Input (Programming Electronics with the Commodore 64 Part 2)

In Part 1 we blinked an LED using the Commodore 64 User Port, but outputting is only half of the equation so in this video we use the INPUT to alert us when various sensors are tripped.

Read moreC64 “Security System” / Digital Input (Programming Electronics with the Commodore 64 Part 2)
Commodore Electronics

Programming Electronics with the Commodore User Port Part 1: Blinking an LED

Part 1 of a series of electronics projects using the Commodore User Port. In this first lesson we blink an LED on and off with C64 BASIC

Read moreProgramming Electronics with the Commodore User Port Part 1: Blinking an LED

Bittboy versus Pocket Sprite

Bittboy or PocketSprite? Which is the best portable retro gaming system? Which pocket-sized retro console emulator should you buy?

Read moreBittboy versus Pocket Sprite
  • Go to page 1
  • Go to page 2
  • Next →

Retro Game Coders

Retro computer/console game + dev community by Chris Garrett

  • Facebook
  • Twitter
  • Instagram
  • YouTube

Maker Hacks ・ Geeky Game Master

© Copyright 2021 Chris Garrett

Privacy ﹒ Terms of Service

Return to top