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Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

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Retro C/C++ Programming Tutorials

Retro C/C++ Programming tutorials showing you how you can code games on 8 and 16 bit computers from the 1970s, 80s and 90s. Covers the very basics, plus cross-development compilers such as CC65, LLVM, VBCC, Z88DK.

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Atari ST & Amiga Cross-Platform C Programming

Cross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)

Building a conio-like layer so the same game code works on both the Amiga and the Atari ST.

Read moreCross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)
Atari ST & Amiga Keyboard Input in C Programming

Programming the Amiga and Atari ST in C: Reading Keyboard Input

In this fourth and final building-block post on the way to the multi-platform roguelike in C, we add keyboard input so our player character can move

Read moreProgramming the Amiga and Atari ST in C: Reading Keyboard Input
zx spectrum next programming online

Code ZX Spectrum Next in a Web Browser (ZXGo Emulator in JS)

The ZX Spectrum Next is now in my online IDE, including both Next BASIC and Boriel compiled BASIC, and of course Z80 ASM and C

Read moreCode ZX Spectrum Next in a Web Browser (ZXGo Emulator in JS)
WebJS CPM Emulator CPM.RetroGameCoders.com

Emulate Z80 CP/M 2.2 in Your Browser AND Compile C Code!

Finally a full web-based Z80 CP/M 2.2 emulator and online development environment!

Read moreEmulate Z80 CP/M 2.2 in Your Browser AND Compile C Code!
ASCII Dungeon for Atari ST and Amiga C Programming

ASCII Dungeon Tiles on Amiga and Atari ST (C Programming)

In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

Read moreASCII Dungeon Tiles on Amiga and Atari ST (C Programming)
Squeezing Games into 8-bit Machines

Retro C Versus BASIC: Squeezing Games into 8-bit Machines

It's weird but sometimes BASIC beats C, in ways you might not expect!

Read moreRetro C Versus BASIC: Squeezing Games into 8-bit Machines
LOOPS in Atari ST and Amiga C

Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks

Time to investigate how loops work in C as we develop a game for the ST and Amiga

Read moreProgramming the Amiga and Atari ST in C: Counter Loops and Game Ticks
Atari ST and Amiga Programming in C

Programming the Amiga and Atari ST in C: Hello World with VBCC

Now my retro programming IDE has Atari ST and Amiga VBCC compiler support, I figured it was time to return to the programming in C tutorials for these systems.

Read moreProgramming the Amiga and Atari ST in C: Hello World with VBCC
Retro IDE updates April 2026

Retro IDE Updates April 2026

The online Retro IDE has been updated with Commodore Plus/4, Gameboy, MSX2, Amstrad CPC 464, Atari 800 XL, and more access to ugBASIC!

Read moreRetro IDE Updates April 2026
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Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

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