Introduction to Programming the Commodore PET
History of the Commodore PET and how to approach programming the classic system
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History of the Commodore PET and how to approach programming the classic system

Yearn for the days of Turbo C, Turbo Pascal, QBasic, and x86 Assembler?

I've been working on an online CP/M emulator that runs in your browser using JavaScript. And it works! (mostly)

RetroGameCoders IDE is an online development environment for retro programming, bringing 8-bit game development to your modern web browser

Picking back up my R-Type clone for the Commodore PET - converted to C using the CC65 compiler

How to use VBCC and Docker to compile C programs for the BBC Micro and BBC Master on a Mac

Creating a game that runs smoothly across different vintage and modern computers is a complex and ambitious challenge. Can I achieve it?

Like many 1980s computers, the C64 allows you to reconfigure the default characterset (kind of like a font) to display special tile graphics in your game.

Today I spent some time on the reorganization of the Dungeon game codebase into a modular structure.
I thought I would document it here along with key C programming concepts I used in the process.
