I thought I would cover the upgrades I have been making to my Atari ST machines. Well, I say machine(s) plural, but lately I have been focusing on my Atari 520STFM, and I will explain why as we go.
Adding inventory and objects to our Atari ST text adventure written in STOS
While so far in our STOS programming tutorial we looked at ST games with sprites and graphics, it is quite possible to have a fun game experience with only (or mostly) text, so let’s take a look at that. In Defense of Text Adventures Many of us game nerds of a certain age will have …
Program a simple Atari ST game with STOS BASIC
Atari ST programming with STOS - getting started ST games coding with STOS BASIC
TRSE, or “Turbo Rascal Syntax error” is a complete development system for writing games for many 8 and 16-bit computers by Nicolaas Groeneboom. Discover how to get started programming your own retro games and demos!