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Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

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Atari ST Upgrades: Retro Computer Adventures with the Atari 520 STFM

I thought I would cover the upgrades I have been making to my Atari ST machines. Well, I say machine(s) plural, but lately I have been focusing on my Atari 520STFM, and I will explain why as we go.

Read moreAtari ST Upgrades: Retro Computer Adventures with the Atari 520 STFM

Creating a STOS Text Adventure: Adding Objects and Inventory

Adding inventory and objects to our Atari ST text adventure written in STOS

Read moreCreating a STOS Text Adventure: Adding Objects and Inventory

Atari ST Programming: STOS Text Adventure Engine

While so far in our STOS programming tutorial we looked at ST games with sprites and graphics, it is quite possible to have a fun game experience with only (or mostly) text, so let’s take a look at that. In Defense of Text Adventures Many of us game nerds of a certain age will have …

Read moreAtari ST Programming: STOS Text Adventure Engine

Atari ST Programming: A Simple Game in STOS

Program a simple Atari ST game with STOS BASIC

Read moreAtari ST Programming: A Simple Game in STOS

Atari ST Programming: Getting Started with STOS BASIC

Atari ST programming with STOS - getting started ST games coding with STOS BASIC

Read moreAtari ST Programming: Getting Started with STOS BASIC
getting-started-with-trse

Introduction to Cross-Platform Retro Game Development with TRSE

TRSE, or “Turbo Rascal Syntax error” is a complete development system for writing games for many 8 and 16-bit computers by Nicolaas Groeneboom. Discover how to get started programming your own retro games and demos!

Read moreIntroduction to Cross-Platform Retro Game Development with TRSE

Retro Game Coders

Retro computer/console game + dev community by Chris Garrett

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