The High Tech Beauty of Atari Design
One of the things I love about Atari is how their designs so obviously fit the time they were created.

One of the things I love about Atari is how their designs so obviously fit the time they were created.

I thought I would cover the upgrades I have been making to my favourite Atari computer – the Atari ST series of machines. Well, I say machine(s) plural, but lately I have been focusing on my Atari 520STFM, the successor to the original Atari 520 ST, and I will explain why as we go.

Moving our STOS game data outside of the code so we can work on content and the game logic separately

Adding inventory and objects to our Atari ST text adventure written in STOS

While so far in our STOS programming tutorial we looked at ST games with sprites and graphics, it is quite possible to have a fun game experience with only (or mostly) text, so let’s take a look at that. ▶ Try the adventure engine in your browser Run the mini text-adventure engine in our in-browser …

Program a simple Atari ST game with STOS BASIC
Programming Atari ST game sprites with STOS BASIC

Atari ST Graphics Programming with STOS BASIC tutorial covering how to code your own games for the Atari ST

Atari ST programming with STOS - getting started ST games coding with STOS BASIC
