Creating a STOS Text Adventure: Adding Objects and Inventory
Adding inventory and objects to our Atari ST text adventure written in STOS

Adding inventory and objects to our Atari ST text adventure written in STOS

While so far in our STOS programming tutorial we looked at ST games with sprites and graphics, it is quite possible to have a fun game experience with only (or mostly) text, so let’s take a look at that. ▶ Try the adventure engine in your browser Run the mini text-adventure engine in our in-browser …

Program a simple Atari ST game with STOS BASIC
Programming Atari ST game sprites with STOS BASIC

Atari ST Graphics Programming with STOS BASIC tutorial covering how to code your own games for the Atari ST

Atari ST programming with STOS - getting started ST games coding with STOS BASIC

Atari ST STOS/Pure C retro computer programming. Cross-development so you can use your modern desktop IDE but still run your compiled programs on the ST.

Install Hatari Atari ST emulator so we can program games for the Atari ST

In this Sinden Lightgun review we look at a crowd-sourced PC light gun intended to allow modern monitor/television users to experience the lightgun games we know and love

While on unexpected leave from work due to a bereavement, I found myself with time on my hands but not the emotional capacity to do anything challenging. This meant I had to occupy myself with “housekeeping” style tasks, which brought me to doing a bunch of software updates. It seems strange considering we are talking …

Like most people who are into retro gaming, I have long been a fan of the RetroPie. I would say there are a few categories of retro gamer and I am in multiple: Desktop computer emulation Raspberry Pi/Android-based emulation “Mini” and recreation (eg. TheC64) MiSTer FPGA “Premium” retro consoles (eg. Arcade 1UP) One of the …

I have long been thinking about creating a multi-player online game, which is currently called Cat Chess but might end up being called Cat Defence in the spirit of the Tower Defence genre of games. For the backend I am pretty sure I will use Python, but for now we need to look at how …
