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Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

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Remember Sports Games? (The First Home Video Game System I Ever Played)

While I am delighted with my retro computer and console collection, there is one item missing that causes me sadness. My childhood “TV Sports System”

Read moreRemember Sports Games? (The First Home Video Game System I Ever Played)

XC-BASIC v3 First Impressions

XC-BASIC v3, the Commodore BASIC cross-compiler is now available.

Let's take a look to see what was new and if it is worth looking at over, say, TRSE.

Read moreXC-BASIC v3 First Impressions
Atari Berzerk

Which Retro game can you still play for hours?

Berzerk - one of my all-time favourite games (though I fell in love with a Vic 20 clone!)

Read moreWhich Retro game can you still play for hours?

Redemption of the Sinden Lightgun

As is often the case, as soon as I publicly articulate a problem, a solution starts to bubble up. Yesterday I wrote on social media about my initial impressions of the Sinden Lightgun and how I felt deflated. Well, it turns out what I thought was a software problem was, in fact, a pretty weird …

Read moreRedemption of the Sinden Lightgun
AOZ-tutorial

AOZ.Studio Tutorial: Getting Started

Is AOZ.Studio a BASIC for the 21st Century? - Modern, Cross-Platform Game Coding with AMOS-Like BASIC Syntax

Read moreAOZ.Studio Tutorial: Getting Started
Commodore 64 + WiFi

Commodore 64 + WiFi (C64 Electronics Part 5)

Connect your Commodore 64 to the internet for under $10? Let's see how!

Read moreCommodore 64 + WiFi (C64 Electronics Part 5)
c64-arduino

Commodore 64 + Arduino (C64 Electronics Part 4)

In Part 1 we blinked an LED using the Commodore 64 User Port, in Part 2 and Part 3 we got input from the user port and analog signals from the control ports. Now let's kick things up a notch and integrate our C64 with Arduino!

Read moreCommodore 64 + Arduino (C64 Electronics Part 4)

Reading C64 Joysticks and Analog Signals (Programming Electronics with the Commodore 64 Part 3)

In Part 1 we blinked an LED using the Commodore 64 User Port, and in Part 2 we read binary (on or off) input also using the User Port. In this part we will use the Control Ports to read Joystick input and also analog signals.

Read moreReading C64 Joysticks and Analog Signals (Programming Electronics with the Commodore 64 Part 3)

C64 “Security System” / Digital Input (Programming Electronics with the Commodore 64 Part 2)

In Part 1 we blinked an LED using the Commodore 64 User Port, but outputting is only half of the equation so in this video we use the INPUT to alert us when various sensors are tripped.

Read moreC64 “Security System” / Digital Input (Programming Electronics with the Commodore 64 Part 2)

Cheap and Easy Arduino C64 Keyboard to USB Adapter

Ever look at your Commodore 64 keyboard and wish you could use it with Vice emulation or PETSCII art programs?

Read moreCheap and Easy Arduino C64 Keyboard to USB Adapter
Commodore Electronics

Programming Electronics with the Commodore User Port Part 1: Blinking an LED

Part 1 of a series of electronics projects using the Commodore User Port. In this first lesson we blink an LED on and off with C64 BASIC

Read moreProgramming Electronics with the Commodore User Port Part 1: Blinking an LED

Loading Game Data – Commodore BASIC Programming Part 6

Part 6 of the Commodore 64 BASIC programming tutorial series.

Read moreLoading Game Data – Commodore BASIC Programming Part 6
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Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

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