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Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

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Programming the Amiga with AMOS BASIC: Better Tile Scrolling

In the previous article, we created a tile map and did a simple scrolling screen using Screen Copy. While it worked, and demonstrated some cool aspects of AMOS, it wouldn’t really be efficient for use in an action/arcade game, is there a better option? Also, can we load the map from disk? There is also …

Read moreProgramming the Amiga with AMOS BASIC: Better Tile Scrolling

Programming the Amiga with AMOS BASIC: Maps & Scrolling

Up until now, our AMOS BASIC programming has relied on loading quite large full-screen images as our backgrounds. That is not memory efficient, plus creating maps and levels this way would be quite cumbersome. The go-to solution is to create a tiled map. We will look at loading and drawing Icons, and how we can …

Read moreProgramming the Amiga with AMOS BASIC: Maps & Scrolling

Programming the Amiga with AMOS BASIC: Bobs and Sprites

Previously we looked at how AMOS can load images and configure screens, and layered scrolling via a feature called “Dual Playfield”. If we are going to create playable games then we will also need graphics to represent the player and the enemies. Colloquially we call these sprites, but in AMOS the term sprite has a …

Read moreProgramming the Amiga with AMOS BASIC: Bobs and Sprites

Programming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling

Previously we looked at how AMOS can load images and configure screens, setting up screen resolution and number of colours. I also left you with a tease about this lesson, where I mentioned that AMOS has a feature where you can have layered scrolling via a feature called “Dual Playfield”. Let’s dig into that now …

Read moreProgramming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling

Programming the Amiga with AMOS BASIC: Screens and Loading Images

AMOS BASIC programming tutorial series starts with Screens and loading images

Read moreProgramming the Amiga with AMOS BASIC: Screens and Loading Images

Programming the Amiga Series Part 1: Installing AMOS Basic the Easy Way!

AMOS BASIC is a fun, powerful, and user-friendly game programming language and environment for the Amiga.

In this video we look at installing AMOS in a couple of easy ways ...

Read moreProgramming the Amiga Series Part 1: Installing AMOS Basic the Easy Way!

MiSTer FPGA Amiga Guide: How to Easily Setup MiniMig-AGA with WHDload to play 1000s of Amiga games

MiSTer MiniMig Amiga FPGA implementation sets up your Amiga as a 500/600/1000/1200/2000/4000/CD32/CDTV, and every OCS, ECS and AGA Amiga in-between!

Read moreMiSTer FPGA Amiga Guide: How to Easily Setup MiniMig-AGA with WHDload to play 1000s of Amiga games
mister fpga

MiSTer FPGA Tutorial: Getting Started with MiSTer (Article and Video)

For many, MiSTer, and FPGA projects like it, are the future of retro computing and gaming.

Why? What about it has people so excited that they will pay 4x the price or more than alternatives?

Read moreMiSTer FPGA Tutorial: Getting Started with MiSTer (Article and Video)

Raspberry Pi Amiga Emulation Options

What you need Anything from a Raspberry Pi 4 onwards will run this happily. A Pi 5 with 8GB (also on Amazon) is the sweet spot, and the Pi 500+ is the one that looks right, being a computer built into a keyboard, the same shape as an Amiga 500. I have put the full …

Read moreRaspberry Pi Amiga Emulation Options
Raspberry Pi C64 BMC64

Raspberry Pi with actual Commodore 64 Keyboard – BMC64 Pi, NO Keyrah required!

Building a Raspberry Pi C64 with original Commodore 64 keyboard and BMC64

Read moreRaspberry Pi with actual Commodore 64 Keyboard – BMC64 Pi, NO Keyrah required!
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Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

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