Sinden Light Gun Review
In this Sinden Lightgun review we look at a crowd-sourced PC light gun intended to allow modern monitor/television users to experience the lightgun games we know and love

In this Sinden Lightgun review we look at a crowd-sourced PC light gun intended to allow modern monitor/television users to experience the lightgun games we know and love

While on unexpected leave from work due to a bereavement, I found myself with time on my hands but not the emotional capacity to do anything challenging. This meant I had to occupy myself with “housekeeping” style tasks, which brought me to doing a bunch of software updates. It seems strange considering we are talking …

Like most people who are into retro gaming, I have long been a fan of the RetroPie. I would say there are a few categories of retro gamer and I am in multiple: Desktop computer emulation Raspberry Pi/Android-based emulation “Mini” and recreation (eg. TheC64) MiSTer FPGA “Premium” retro consoles (eg. Arcade 1UP) One of the …

I have long been thinking about creating a multi-player online game, which is currently called Cat Chess but might end up being called Cat Defence in the spirit of the Tower Defence genre of games. For the backend I am pretty sure I will use Python, but for now we need to look at how …

While I am delighted with my retro computer and console collection, there is one item missing that causes me sadness. My childhood “TV Sports System”

XC-BASIC v3, the Commodore BASIC cross-compiler is now available.
Let's take a look to see what was new and if it is worth looking at over, say, TRSE.

Berzerk - one of my all-time favourite games (though I fell in love with a Vic 20 clone!)

As is often the case, as soon as I publicly articulate a problem, a solution starts to bubble up. Yesterday I wrote on social media about my initial impressions of the Sinden Lightgun and how I felt deflated. Well, it turns out what I thought was a software problem was, in fact, a pretty weird …

Is AOZ.Studio a BASIC for the 21st Century? - Modern, Cross-Platform Game Coding with AMOS-Like BASIC Syntax

Connect your Commodore 64 to the internet for under $10? Let's see how!

In Part 1 we blinked an LED using the Commodore 64 User Port, in Part 2 and Part 3 we got input from the user port and analog signals from the control ports. Now let's kick things up a notch and integrate our C64 with Arduino!

In Part 1 we blinked an LED using the Commodore 64 User Port, and in Part 2 we read binary (on or off) input also using the User Port. In this part we will use the Control Ports to read Joystick input and also analog signals.
