I just received in the mail one of my favourite games of all time. Originally Berzerk (I didn’t realize the spelling until now) was an arcade game, and as well as the Atari VCS/2600 version here, it was ported to many, many systems, both officially licensed and ripped-off. My first in-depth experience was playing a …
As is often the case, as soon as I publicly articulate a problem, a solution starts to bubble up. Yesterday I wrote on social media about my initial impressions of the Sinden Lightgun and how I felt deflated. Well, it turns out what I thought was a software problem was, in fact, a pretty weird …
Connect your Commodore 64 to the internet for under $10? Let's see how!
In Part 1 we blinked an LED using the Commodore 64 User Port, in Part 2 and Part 3 we got input from the user port and analog signals from the control ports. Now let's kick things up a notch and integrate our C64 with Arduino!
In Part 1 we blinked an LED using the Commodore 64 User Port, and in Part 2 we read binary (on or off) input also using the User Port. In this part we will use the Control Ports to read Joystick input and also analog signals.
In Part 1 we blinked an LED using the Commodore 64 User Port, but outputting is only half of the equation so in this video we use the INPUT to alert us when various sensors are tripped.
Ever look at your Commodore 64 keyboard and wish you could use it with Vice emulation or PETSCII art programs?
Part 1 of a series of electronics projects using the Commodore User Port. In this first lesson we blink an LED on and off with C64 BASIC
Part 6 of the Commodore 64 BASIC programming tutorial series.
Commodore 64 DOS, BASIC and Disks/Files.
Part 5 of the Commodore 64 BASIC programming tutorial series.
Low-Level / Assembly in Turbo Rascal: TRSE Programming Tutorial Part 4