Retro Game Coders Blog
Commodore 64 BASIC Programming lesson 2 - inspired by Dungeons and Dragons. In fact, we're going to create a character generator using 3 important Commodore 64 BASIC commands!
CBM .Prg Studio is THE IDE (Integrated Development Environment) software for people who want to build Commodore 64 games in 6502 Assembler and Commodore BASIC, but it was developed for Windows.
How can we install CBM .Prg Studio on Mac and Linux?
Turbo Rascal (TRSE) Programming Tutorial Part 2 - Rascal Syntax and Program Structure
TRSE, or “Turbo Rascal Syntax error” is a complete development system for writing games for many 8 and 16-bit computers by Nicolaas Groeneboom. Discover how to get started programming your own retro games and demos!
The Ultimate 64 is a direct replacement for a broken Commodore 64 motherboard, but with several upgrades to the original and much-loved C64 experience.
In this tutorial we will write a cross-platform, retro C program that accepts keyboard control of a text-based player character on screen.
Programming in C traditionally starts with outputting “Hello World” to the text console/terminal command-line. In the previous C tutorial we looked at that code but didn’t examine it, so let’s do that now, and expand to include input from the user so we can start making useful code. We will also look at the essentials …
Learn to code in C and create your own retro games with this free multi-part C programming tutorial series. But first, why learn to program in C? TL;DR C is one of the most sought-after languages in its own right, it has spawned or inspired lots of other super popular languages, and learning C is …
In the final (for now, at least) entry in this series, we are going to pull everything together into a playable “Shoot the Invaders from Space” game that has keyboard and joystick control, killable enemies, moving bullets, and a scrolling star field backdrop …