• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

  • About
    • Retro Computer Collection
    • Contact
  • Blog
  • Retro Resources
    • Retro Gaming Timeline
    • Online Retro IDE
    • Retro Pixel Art Editor
    • Dungeon Loom Map Editor
    • 6502 Programmer’s Reference
    • Emulators
      • Acorn Electron
      • Amstrad CPC Emulator
      • Online BBC Micro Emulator
      • Commodore PET Emulator
      • Browser C64 Emulator
      • DOSBox/DOS PC emulator
      • Tandy CoCo/Dragon
    • Best Retro YouTube Channels
    • New Retro Books
    • Raspberry Pi Amiga Emulation
    • MiSTer FPGA Tutorial
    • BMC64 C64 Pi
  • Community
  • News & Reviews
  • Hardware
  • Commodore 64
  • Amiga
  • Atari ST
  • TRSE
  • Retro C Programming
  • Emulation & FPGA

Programming

Home » Programming

Commodore 64 Text Adventures Part 2

Commodore 64 Text Adventures: Objects and Actions

Now in our C64 text adventure it's time to put things the player can interact with into our game

Read moreCommodore 64 Text Adventures: Objects and Actions
PET-Type Commodore PET Shoot-em-up

Pet-Type: Commodore PET Horizontal Shootemup in C

Picking back up my R-Type clone for the Commodore PET - converted to C using the CC65 compiler

Read morePet-Type: Commodore PET Horizontal Shootemup in C
C programming for the BBC Micro

Program the BBC Micro in C with VBCC for 6502 on MacOS Using Docker

How to use VBCC and Docker to compile C programs for the BBC Micro and BBC Master on a Mac

Read moreProgram the BBC Micro in C with VBCC for 6502 on MacOS Using Docker

Developing a Retro-Roguelike Game for Multiple Platforms in C

Creating a game that runs smoothly across different vintage and modern computers is a complex and ambitious challenge. Can I achieve it?

Read moreDeveloping a Retro-Roguelike Game for Multiple Platforms in C
Custom Charset on C64

Custom Characterset on the C64 in C with CC65

Like many 1980s computers, the C64 allows you to reconfigure the default characterset (kind of like a font) to display special tile graphics in your game.

Read moreCustom Characterset on the C64 in C with CC65
Retro Dungeon Game

Cross-Platform Game Programming in C: Mazes and Limitations of cc65

Today I threw away a whole bunch of code and started over, building a maze-based game map instead of the hard-coded, human-designed levels I had been using up until now.

Read moreCross-Platform Game Programming in C: Mazes and Limitations of cc65
C programming on IMSAI 8080

Getting Stuck in the 1970s with a Modern C Compiler

Getting elbow-deep in the systems of the 1970s and early 1980s. The very start of personal computing.

Read moreGetting Stuck in the 1970s with a Modern C Compiler
C64 Text Adventure Game

C64 Text Adventure Game Programming Tutorial

In this C64 BASIC programming tutorial we look at writing a true text adventure for the Commodore 64 including rooms, objects and parser.

Read moreC64 Text Adventure Game Programming Tutorial

Interacting with and Scraping the Web Using C64 & WiFi

Get your C64 onto the web and do interesting stuff! In this tutorial we look at how your Commodore 64 can get and use information via HTTP

Read moreInteracting with and Scraping the Web Using C64 & WiFi
  • Previous
  • Page 1
  • Interim pages omitted …
  • Page 3
  • Page 4
  • Page 5
  • Page 6
  • Page 7
  • Interim pages omitted …
  • Page 10
  • Next

Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

  • Bluesky
  • Threads
  • Facebook
  • Instagram
  • YouTube
  • Mastodon

Maker Hacks ・ D6Combat・chrisg.com

© Copyright 2026 Chris Garrett

Privacy ﹒ Terms of Service

Return to top