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Home » Retro Game Coders Blog » Programming

Programming

Programming the Amiga with AMOS BASIC: Bobs and Sprites

Previously we looked at how AMOS can load images and configure screens, and layered scrolling via a feature called “Dual Playfield”. If we are going to create playable games then we will also need graphics to represent the player and the enemies. Colloquially we call these sprites, but in AMOS the term sprite has a …

Read moreProgramming the Amiga with AMOS BASIC: Bobs and Sprites

Programming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling

Previously we looked at how AMOS can load images and configure screens, setting up screen resolution and number of colours. I also left you with a tease about this lesson, where I mentioned that AMOS has a feature where you can have layered scrolling via a feature called “Dual Playfield”. Let’s dig into that now …

Read moreProgramming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling

Programming the Amiga with AMOS BASIC: Screens and Loading Images

AMOS BASIC programming tutorial series starts with Screens and loading images

Read moreProgramming the Amiga with AMOS BASIC: Screens and Loading Images

Programming the Amiga Series Part 1: Installing AMOS Basic the Easy Way!

AMOS BASIC is a fun, powerful, and user-friendly game programming language and environment for the Amiga. In this video we look at installing AMOS in a couple of easy ways …

Read moreProgramming the Amiga Series Part 1: Installing AMOS Basic the Easy Way!

MiSTer FPGA Amiga Guide: How to Easily Setup MiniMig-AGA with WHDload to play 1000s of Amiga games

MiSTer MiniMig Amiga FPGA implementation sets up your Amiga as a 500/600/1000/1200/2000/4000/CD32/CDTV, and every OCS, ECS and AGA Amiga in-between!

Read moreMiSTer FPGA Amiga Guide: How to Easily Setup MiniMig-AGA with WHDload to play 1000s of Amiga games
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