• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

  • About
    • Retro Computer Collection
    • Contact
  • Blog
  • Retro Resources
    • Retro Gaming Timeline
    • Online Retro IDE
    • Retro Pixel Art Editor
    • Dungeon Loom Map Editor
    • 6502 Programmer’s Reference
    • Emulators
      • Acorn Electron
      • Amstrad CPC Emulator
      • Online BBC Micro Emulator
      • Commodore PET Emulator
      • Browser C64 Emulator
      • DOSBox/DOS PC emulator
      • Tandy CoCo/Dragon
    • Best Retro YouTube Channels
    • New Retro Books
    • Raspberry Pi Amiga Emulation
    • MiSTer FPGA Tutorial
    • BMC64 C64 Pi
  • Community
  • News & Reviews
  • Hardware
  • Commodore 64
  • Amiga
  • Atari ST
  • TRSE
  • Retro C Programming
  • Emulation & FPGA

Retro Gaming News and Reviews

Home » Retro Gaming News and Reviews

JavaScript CP/M Emulator

Online CP/M Emulator (WIP)

I've been working on an online CP/M emulator that runs in your browser using JavaScript. And it works! (mostly)

Read moreOnline CP/M Emulator (WIP)
Online Retro IDE

Online Retro Programming IDE: BBC CC65, C64 BASIC and Vic 20 Added!

RetroGameCoders IDE is an online development environment for retro programming, bringing 8-bit game development to your modern web browser

Read moreOnline Retro Programming IDE: BBC CC65, C64 BASIC and Vic 20 Added!
Shoot Em Up Construction Kit

Shoot ‘Em Up Construction Kit for Commodore 64

Not everyone who wants to make games is a programmer so I thought I would take a look at how a classic game-making tool for the Commodore 64, the Shoot 'Em Up Construction Kit, worked.

Read moreShoot ‘Em Up Construction Kit for Commodore 64
C project

Retro Rogue-Like: Modular Programming in C

Today I spent some time on the reorganization of the Dungeon game codebase into a modular structure.

I thought I would document it here along with key C programming concepts I used in the process.

Read moreRetro Rogue-Like: Modular Programming in C
Rogue Game in PyGame

Rogue-Like Game: Re-code in PyGame?

In this update I learned more about Pygame and considered it as an option for a "modern systems" port of my cross-platform retro rogue-like game

Read moreRogue-Like Game: Re-code in PyGame?
Acorn Electron Main Board

CC65/CL65 Ram Optimization

Adding more features while coding my Rogue-Like game meant I butted up against memory limitations again.

Read moreCC65/CL65 Ram Optimization
Easy C Game Engine

Is There Such a Thing as an Easy C Game Engine?

Getting Started with C and Raylib

Read moreIs There Such a Thing as an Easy C Game Engine?
Retro Dungeon in C

Retro Dungeon in C: Putting my CC65 code on a diet

I wasn't too surprised that my game didn't fit into the 3.5KB available on an unexpanded Vic 20, but I was sad to see it won't fit into a Commodore 16!

Read moreRetro Dungeon in C: Putting my CC65 code on a diet
Dungeon Game on Commodore PET

Dungeon Game with Random Mazes Now Working on Commodore PET

The first reboot Dungeon game test, working on Commodore PET (with others coming), all using random maps

Read moreDungeon Game with Random Mazes Now Working on Commodore PET
  • Previous
  • Page 1
  • Page 2
  • Page 3
  • Page 4
  • Page 5
  • Page 6
  • Next

Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

  • Bluesky
  • Threads
  • Facebook
  • Instagram
  • YouTube
  • Mastodon

Maker Hacks ・ D6Combat・chrisg.com

© Copyright 2026 Chris Garrett

Privacy ﹒ Terms of Service

Return to top