Online CP/M Emulator (WIP)
I've been working on an online CP/M emulator that runs in your browser using JavaScript. And it works! (mostly)
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I've been working on an online CP/M emulator that runs in your browser using JavaScript. And it works! (mostly)

RetroGameCoders IDE is an online development environment for retro programming, bringing 8-bit game development to your modern web browser

Not everyone who wants to make games is a programmer so I thought I would take a look at how a classic game-making tool for the Commodore 64, the Shoot 'Em Up Construction Kit, worked.

Today I spent some time on the reorganization of the Dungeon game codebase into a modular structure.
I thought I would document it here along with key C programming concepts I used in the process.

In this update I learned more about Pygame and considered it as an option for a "modern systems" port of my cross-platform retro rogue-like game

Adding more features while coding my Rogue-Like game meant I butted up against memory limitations again.

Getting Started with C and Raylib

I wasn't too surprised that my game didn't fit into the 3.5KB available on an unexpanded Vic 20, but I was sad to see it won't fit into a Commodore 16!

The first reboot Dungeon game test, working on Commodore PET (with others coming), all using random maps
