Connect your Commodore 64 to the internet for under $10? Let's see how!
In Part 1 we blinked an LED using the Commodore 64 User Port, in Part 2 and Part 3 we got input from the user port and analog signals from the control ports. Now let's kick things up a notch and integrate our C64 with Arduino!
In Part 1 we blinked an LED using the Commodore 64 User Port, and in Part 2 we read binary (on or off) input also using the User Port. In this part we will use the Control Ports to read Joystick input and also analog signals.
In Part 1 we blinked an LED using the Commodore 64 User Port, but outputting is only half of the equation so in this video we use the INPUT to alert us when various sensors are tripped.
Part 1 of a series of electronics projects using the Commodore User Port. In this first lesson we blink an LED on and off with C64 BASIC
TRSE, or “Turbo Rascal Syntax error” is a complete development system for writing games for many 8 and 16-bit computers by Nicolaas Groeneboom. Discover how to get started programming your own retro games and demos!