Advanced PET Screen Drawing Techniques
High-speed screen drawing and graphics updates on the Commodore PET

High-speed screen drawing and graphics updates on the Commodore PET

What does it take to create a "real" video game on the Commodore PET?

We take our XC-BASIC3 shooter game code snippets closer into a being a recognisable, playable version of Space Invaders

Programming the Commodore PET part 2. XC-BASIC single-screen shoot 'em up.

History of the Commodore PET and how to approach programming the classic system

Picking back up my R-Type clone for the Commodore PET - converted to C using the CC65 compiler

Creating a game that runs smoothly across different vintage and modern computers is a complex and ambitious challenge. Can I achieve it?

The first reboot Dungeon game test, working on Commodore PET (with others coming), all using random maps

XC-BASIC v3, the Commodore BASIC cross-compiler is now available.
Let's take a look to see what was new and if it is worth looking at over, say, TRSE.
