Printing PETSCII Faster
How can we display pretty PETSCII art on the C64 as quickly as possible only using BASIC?

How can we display pretty PETSCII art on the C64 as quickly as possible only using BASIC?

Yearn for the days of Turbo C, Turbo Pascal, QBasic, and x86 Assembler?

RetroGameCoders IDE is an online development environment for retro programming, bringing 8-bit game development to your modern web browser

Now in our C64 text adventure it's time to put things the player can interact with into our game

How to use VBCC and Docker to compile C programs for the BBC Micro and BBC Master on a Mac

Creating a game that runs smoothly across different vintage and modern computers is a complex and ambitious challenge. Can I achieve it?

Not everyone who wants to make games is a programmer so I thought I would take a look at how a classic game-making tool for the Commodore 64, the Shoot 'Em Up Construction Kit, worked.

Like many 1980s computers, the C64 allows you to reconfigure the default characterset (kind of like a font) to display special tile graphics in your game.

In this C64 BASIC programming tutorial we look at writing a true text adventure for the Commodore 64 including rooms, objects and parser.
