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basic programming

Home » basic programming

CBM PRG Studio on Mac

Installing CBM .Prg Studio on Mac / Linux with Wine / Crossover

CBM .Prg Studio is THE IDE (Integrated Development Environment) software for people who want to build Commodore 64 games in 6502 Assembler and Commodore BASIC, but it was developed for Windows.

How can we install CBM .Prg Studio on Mac and Linux?

Read moreInstalling CBM .Prg Studio on Mac / Linux with Wine / Crossover
Commodore 64 BASIC

Commodore 64 BASIC Programming Course

Commodore 64 BASIC - How to get started programming in Commodore BASIC on the C64, and why you should!

Read moreCommodore 64 BASIC Programming Course

Commodore 64 Emulator in Your Web Browser – Now with drag-and-drop BASIC Tokenizer

New release of my browser based emulator that allows you to drag and drop your Commodore 64 BASIC program

Read moreCommodore 64 Emulator in Your Web Browser – Now with drag-and-drop BASIC Tokenizer

Programming the Amiga with AMOS BASIC: A Playable “Shoot ’em up” Game

In the final (for now, at least) entry in this series, we are going to pull everything together into a playable “Shoot the Invaders from Space” game that has keyboard and joystick control, killable enemies, moving bullets, and a scrolling star field backdrop … ▶ Play the finished game in your browser Load the complete …

Read moreProgramming the Amiga with AMOS BASIC: A Playable “Shoot ’em up” Game

Programming the Amiga with AMOS BASIC: Animation & Scrolling with AMAL

There is one last popular option for scrolling the screen and covering it gives us an opportunity to introduce the special AMOS animation language, AMAL … ▶ Try this lesson in your browser Run the AMAL animation and scrolling example in our in-browser Amiga and AMOS IDE. Hit Run to see AMAL drive the scroll …

Read moreProgramming the Amiga with AMOS BASIC: Animation & Scrolling with AMAL

Programming the Amiga with AMOS BASIC: Better Tile Scrolling

In the previous article, we created a tile map and did a simple scrolling screen using Screen Copy. While it worked, and demonstrated some cool aspects of AMOS, it wouldn’t really be efficient for use in an action/arcade game, is there a better option? Also, can we load the map from disk? There is also …

Read moreProgramming the Amiga with AMOS BASIC: Better Tile Scrolling

Programming the Amiga with AMOS BASIC: Maps & Scrolling

Up until now, our AMOS BASIC programming has relied on loading quite large full-screen images as our backgrounds. That is not memory efficient, plus creating maps and levels this way would be quite cumbersome. The go-to solution is to create a tiled map. We will look at loading and drawing Icons, and how we can …

Read moreProgramming the Amiga with AMOS BASIC: Maps & Scrolling

Programming the Amiga with AMOS BASIC: Bobs and Sprites

Previously we looked at how AMOS can load images and configure screens, and layered scrolling via a feature called “Dual Playfield”. If we are going to create playable games then we will also need graphics to represent the player and the enemies. Colloquially we call these sprites, but in AMOS the term sprite has a …

Read moreProgramming the Amiga with AMOS BASIC: Bobs and Sprites

Programming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling

Previously we looked at how AMOS can load images and configure screens, setting up screen resolution and number of colours. I also left you with a tease about this lesson, where I mentioned that AMOS has a feature where you can have layered scrolling via a feature called “Dual Playfield”. Let’s dig into that now …

Read moreProgramming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling
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