C64 BASIC Dungeon Crawler: The Goblins Strike Back
Goblins that hit back, doors and keys, a game over screen, and moving the C64's screen to another memory bank to more than double the room for BASIC.

Goblins that hit back, doors and keys, a game over screen, and moving the C64's screen to another memory bank to more than double the room for BASIC.

Redefinable keys, goblins that chase you, d20 combat, and the memory bug that had the game silently overwriting itself.

The ZX Spectrum Next is now in my online IDE, including both Next BASIC and Boriel compiled BASIC, and of course Z80 ASM and C

A procedurally generated dungeon game with, collisions and a teleport escape hatch, all in plain C64 BASIC code that you can actually read and follow.

C64IDE is a superb Commodore 64 IDE by Thomas Knox, and the surprising part is that it is Mac-only.

Explanation of how to create an Ultima-style map view turns into an adventure in C64 BASIC optimisation

The online Retro IDE has been updated with Commodore Plus/4, Gameboy, MSX2, Amstrad CPC 464, Atari 800 XL, and more access to ugBASIC!

RGC-BASIC has reached Version 2 already! I didn't intend to attempt to build a BASIC language game engine but it's getting close to being that anyway ...
RGC-BASIC has gained sprites, bitmap graphics, gamepad support, an 80-column mode, and the ability to run your programs directly in a web browser.
