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basic programming

Home » basic programming

c64-arduino

Commodore 64 + Arduino (C64 Electronics Part 4)

In Part 1 we blinked an LED using the Commodore 64 User Port, in Part 2 and Part 3 we got input from the user port and analog signals from the control ports. Now let's kick things up a notch and integrate our C64 with Arduino!

Read moreCommodore 64 + Arduino (C64 Electronics Part 4)

Reading C64 Joysticks and Analog Signals (Programming Electronics with the Commodore 64 Part 3)

In Part 1 we blinked an LED using the Commodore 64 User Port, and in Part 2 we read binary (on or off) input also using the User Port. In this part we will use the Control Ports to read Joystick input and also analog signals.

Read moreReading C64 Joysticks and Analog Signals (Programming Electronics with the Commodore 64 Part 3)

C64 “Security System” / Digital Input (Programming Electronics with the Commodore 64 Part 2)

In Part 1 we blinked an LED using the Commodore 64 User Port, but outputting is only half of the equation so in this video we use the INPUT to alert us when various sensors are tripped.

Read moreC64 “Security System” / Digital Input (Programming Electronics with the Commodore 64 Part 2)
Commodore Electronics

Programming Electronics with the Commodore User Port Part 1: Blinking an LED

Part 1 of a series of electronics projects using the Commodore User Port. In this first lesson we blink an LED on and off with C64 BASIC

Read moreProgramming Electronics with the Commodore User Port Part 1: Blinking an LED

Loading Game Data – Commodore BASIC Programming Part 6

Part 6 of the Commodore 64 BASIC programming tutorial series.

Read moreLoading Game Data – Commodore BASIC Programming Part 6

C64 DOS Commands – Commodore BASIC Programming Part 5

Commodore 64 DOS, BASIC and Disks/Files.

Part 5 of the Commodore 64 BASIC programming tutorial series.

Read moreC64 DOS Commands – Commodore BASIC Programming Part 5
C64 Poke Peek

The Magic of Poke – Commodore BASIC Programming Part 4

In this C64 BASIC lesson we look at the magic of pokes and getting the most out of the unique abilities of the commodore 64 rather than stick to generic BASIC commands

Read moreThe Magic of Poke – Commodore BASIC Programming Part 4

Commodore BASIC and Simple Game Logic

Commodore BASIC series part 3: IF THEN and GET Commodore BASIC commands. Keyboard control and how to print at a certain location on screen

Read moreCommodore BASIC and Simple Game Logic

Commodore 64 BASIC Commands: RND, GOSUB and FOR

Commodore 64 BASIC Programming lesson 2 - inspired by Dungeons and Dragons.

Read moreCommodore 64 BASIC Commands: RND, GOSUB and FOR
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