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Home » Retro Game Coders Blog

amos

Programming the Amiga with AMOS BASIC: A Playable “Shoot ’em up” Game

In the final (for now, at least) entry in this series, we are going to pull everything together into a playable “Shoot the Invaders from Space” game that has keyboard and joystick control, killable enemies, moving bullets, and a scrolling star field backdrop …

Read moreProgramming the Amiga with AMOS BASIC: A Playable “Shoot ’em up” Game

Programming the Amiga with AMOS BASIC: Animation & Scrolling with AMAL

There is one last popular option for scrolling the screen and covering it gives us an opportunity to introduce the special AMOS animation language, AMAL …

Read moreProgramming the Amiga with AMOS BASIC: Animation & Scrolling with AMAL

Programming the Amiga with AMOS BASIC: Better Tile Scrolling

In the previous article, we created a tile map and did a simple scrolling screen using Screen Copy. While it worked, and demonstrated some cool aspects of AMOS, it wouldn’t really be efficient for use in an action/arcade game, is there a better option? Also, can we load the map from disk? There is also …

Read moreProgramming the Amiga with AMOS BASIC: Better Tile Scrolling

Programming the Amiga with AMOS BASIC: Maps & Scrolling

Up until now, our AMOS BASIC programming has relied on loading quite large full-screen images as our backgrounds. That is not memory efficient, plus creating maps and levels this way would be quite cumbersome. The go-to solution is to create a tiled map. We will look at loading and drawing Icons, and how we can …

Read moreProgramming the Amiga with AMOS BASIC: Maps & Scrolling

Programming the Amiga with AMOS BASIC: Bobs and Sprites

Previously we looked at how AMOS can load images and configure screens, and layered scrolling via a feature called “Dual Playfield”. If we are going to create playable games then we will also need graphics to represent the player and the enemies. Colloquially we call these sprites, but in AMOS the term sprite has a …

Read moreProgramming the Amiga with AMOS BASIC: Bobs and Sprites

Programming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling

Previously we looked at how AMOS can load images and configure screens, setting up screen resolution and number of colours. I also left you with a tease about this lesson, where I mentioned that AMOS has a feature where you can have layered scrolling via a feature called “Dual Playfield”. Let’s dig into that now …

Read moreProgramming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling

Programming the Amiga with AMOS BASIC: Screens and Loading Images

AMOS BASIC programming tutorial series starts with Screens and loading images

Read moreProgramming the Amiga with AMOS BASIC: Screens and Loading Images

Programming the Amiga Series Part 1: Installing AMOS Basic the Easy Way!

AMOS BASIC is a fun, powerful, and user-friendly game programming language and environment for the Amiga. In this video we look at installing AMOS in a couple of easy ways …

Read moreProgramming the Amiga Series Part 1: Installing AMOS Basic the Easy Way!

Retro Game Coders

Retro computer/console game + dev community by Chris Garrett

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