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Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

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Programming

Home » Programming

getting-started-with-trse

Low-Level and Assembly Programming in Turbo Rascal (TRSE)

Low-Level / Assembly in Turbo Rascal: TRSE Programming Tutorial Part 4

Read moreLow-Level and Assembly Programming in Turbo Rascal (TRSE)
getting-started-with-trse

TRSE + 8-Bit Guy SNES Controller Adapter:Turbo Rascal Hardware Programming

Turbo Rascal (TRSE) Programming Tutorial Part 3 - Hardware Programming

Read moreTRSE + 8-Bit Guy SNES Controller Adapter:Turbo Rascal Hardware Programming
C64 Poke Peek

The Magic of Poke – Commodore BASIC Programming Part 4

In this C64 BASIC lesson we look at the magic of pokes and getting the most out of the unique abilities of the commodore 64 rather than stick to generic BASIC commands

Read moreThe Magic of Poke – Commodore BASIC Programming Part 4

Commodore BASIC and Simple Game Logic

Commodore BASIC series part 3: IF THEN and GET Commodore BASIC commands. Keyboard control and how to print at a certain location on screen

Read moreCommodore BASIC and Simple Game Logic

Commodore 64 BASIC Commands: RND, GOSUB and FOR

Commodore 64 BASIC Programming lesson 2 - inspired by Dungeons and Dragons.

Read moreCommodore 64 BASIC Commands: RND, GOSUB and FOR
CBM PRG Studio on Mac

Installing CBM .Prg Studio on Mac / Linux with Wine / Crossover

CBM .Prg Studio is THE IDE (Integrated Development Environment) software for people who want to build Commodore 64 games in 6502 Assembler and Commodore BASIC, but it was developed for Windows.

How can we install CBM .Prg Studio on Mac and Linux?

Read moreInstalling CBM .Prg Studio on Mac / Linux with Wine / Crossover
Commodore 64 BASIC

Commodore 64 BASIC Programming Course

Commodore 64 BASIC - How to get started programming in Commodore BASIC on the C64, and why you should!

Read moreCommodore 64 BASIC Programming Course
getting-started-with-trse

Turbo Rascal Syntax: TRSE Programming Tutorial Part 2

Turbo Rascal (TRSE) Programming Tutorial Part 2 - Rascal Syntax and Program Structure

Read moreTurbo Rascal Syntax: TRSE Programming Tutorial Part 2
getting-started-with-trse

Introduction to Cross-Platform Retro Game Development with TRSE

TRSE, or “Turbo Rascal Syntax error” is a complete development system for writing games for many 8 and 16-bit computers by Nicolaas Groeneboom. Discover how to get started programming your own retro games and demos!

Read moreIntroduction to Cross-Platform Retro Game Development with TRSE
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