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Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

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Programming

Home » Programming

CBM PRG Studio on Mac

Installing CBM .Prg Studio on Mac / Linux with Wine / Crossover

CBM .Prg Studio is THE IDE (Integrated Development Environment) software for people who want to build Commodore 64 games in 6502 Assembler and Commodore BASIC, but it was developed for Windows.

How can we install CBM .Prg Studio on Mac and Linux?

Read moreInstalling CBM .Prg Studio on Mac / Linux with Wine / Crossover
Commodore 64 BASIC

Commodore 64 BASIC Programming Course

Commodore 64 BASIC - How to get started programming in Commodore BASIC on the C64, and why you should!

Read moreCommodore 64 BASIC Programming Course
getting-started-with-trse

Turbo Rascal Syntax: TRSE Programming Tutorial Part 2

Turbo Rascal (TRSE) Programming Tutorial Part 2 - Rascal Syntax and Program Structure

Read moreTurbo Rascal Syntax: TRSE Programming Tutorial Part 2
getting-started-with-trse

Introduction to Cross-Platform Retro Game Development with TRSE

TRSE, or “Turbo Rascal Syntax error” is a complete development system for writing games for many 8 and 16-bit computers by Nicolaas Groeneboom. Discover how to get started programming your own retro games and demos!

Read moreIntroduction to Cross-Platform Retro Game Development with TRSE

Commodore 64 Emulator in Your Web Browser – Now with drag-and-drop BASIC Tokenizer

New release of my browser based emulator that allows you to drag and drop your Commodore 64 BASIC program

Read moreCommodore 64 Emulator in Your Web Browser – Now with drag-and-drop BASIC Tokenizer

Keyboard Control and Character Movement: Coding a Retro Game with C Part 3

In this tutorial we will write a cross-platform, retro C program that accepts keyboard control of a text-based player character on screen.

Read moreKeyboard Control and Character Movement: Coding a Retro Game with C Part 3

Getting Started Programming in C: Coding a Retro Game with C Part 2

Programming in C traditionally starts with outputting “Hello World” to the text console/terminal command-line. In the previous C tutorial we looked at that code but didn’t examine it, so let’s do that now, and expand to include input from the user so we can start making useful code. We will also look at the essentials …

Read moreGetting Started Programming in C: Coding a Retro Game with C Part 2

Coding a Retro Game: Learn C Programming by Developing Games

Learn to code in C and create your own retro games with this free multi-part C programming tutorial series. But first, why learn to program in C? TL;DR C is one of the most sought-after languages in its own right, it has spawned or inspired lots of other super popular languages, and learning C is …

Read moreCoding a Retro Game: Learn C Programming by Developing Games

Programming the Amiga with AMOS BASIC: A Playable “Shoot ’em up” Game

In the final (for now, at least) entry in this series, we are going to pull everything together into a playable “Shoot the Invaders from Space” game that has keyboard and joystick control, killable enemies, moving bullets, and a scrolling star field backdrop … ▶ Play the finished game in your browser Load the complete …

Read moreProgramming the Amiga with AMOS BASIC: A Playable “Shoot ’em up” Game
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Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

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