Programming the Amiga and Atari ST in C: Reading Keyboard Input In this fourth and final building-block post on the way to the multi-platform roguelike in C, we add keyboard input so our player character can move Read moreProgramming the Amiga and Atari ST in C: Reading Keyboard Input
ASCII Dungeon Tiles on Amiga and Atari ST (C Programming) In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C. Read moreASCII Dungeon Tiles on Amiga and Atari ST (C Programming)
Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks Time to investigate how loops work in C as we develop a game for the ST and Amiga Read moreProgramming the Amiga and Atari ST in C: Counter Loops and Game Ticks
Programming the Amiga and Atari ST in C: Hello World with VBCC Now my retro programming IDE has Atari ST and Amiga VBCC compiler support, I figured it was time to return to the programming in C tutorials for these systems. Read moreProgramming the Amiga and Atari ST in C: Hello World with VBCC