Cross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)
Building a conio-like layer so the same game code works on both the Amiga and the Atari ST.

Building a conio-like layer so the same game code works on both the Amiga and the Atari ST.

In this fourth and final building-block post on the way to the multi-platform roguelike in C, we add keyboard input so our player character can move

In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

It's weird but sometimes BASIC beats C, in ways you might not expect!

Time to investigate how loops work in C as we develop a game for the ST and Amiga

Now my retro programming IDE has Atari ST and Amiga VBCC compiler support, I figured it was time to return to the programming in C tutorials for these systems.
