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Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

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Atari ST & Amiga Cross-Platform C Programming

Cross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)

Building a conio-like layer so the same game code works on both the Amiga and the Atari ST.

Read moreCross-Platform Amiga and Atari ST C Programming (“Not Conio But Compatible”)
Atari ST & Amiga Keyboard Input in C Programming

Programming the Amiga and Atari ST in C: Reading Keyboard Input

In this fourth and final building-block post on the way to the multi-platform roguelike in C, we add keyboard input so our player character can move

Read moreProgramming the Amiga and Atari ST in C: Reading Keyboard Input
ASCII Dungeon for Atari ST and Amiga C Programming

ASCII Dungeon Tiles on Amiga and Atari ST (C Programming)

In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

Read moreASCII Dungeon Tiles on Amiga and Atari ST (C Programming)
Squeezing Games into 8-bit Machines

Retro C Versus BASIC: Squeezing Games into 8-bit Machines

It's weird but sometimes BASIC beats C, in ways you might not expect!

Read moreRetro C Versus BASIC: Squeezing Games into 8-bit Machines
LOOPS in Atari ST and Amiga C

Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks

Time to investigate how loops work in C as we develop a game for the ST and Amiga

Read moreProgramming the Amiga and Atari ST in C: Counter Loops and Game Ticks
Atari ST and Amiga Programming in C

Programming the Amiga and Atari ST in C: Hello World with VBCC

Now my retro programming IDE has Atari ST and Amiga VBCC compiler support, I figured it was time to return to the programming in C tutorials for these systems.

Read moreProgramming the Amiga and Atari ST in C: Hello World with VBCC

Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

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