I thought I would cover the upgrades I have been making to my Atari ST machines. Well, I say machine(s) plural, but lately I have been focusing on my Atari 520STFM, and I will explain why as we go.
Adding inventory and objects to our Atari ST text adventure written in STOS
While so far in our STOS programming tutorial we looked at ST games with sprites and graphics, it is quite possible to have a fun game experience with only (or mostly) text, so let’s take a look at that. In Defense of Text Adventures Many of us game nerds of a certain age will have …
Turbo Rascal (TRSE) Programming Tutorial Part 3 - Hardware Programming
Turbo Rascal (TRSE) Programming Tutorial Part 2 - Rascal Syntax and Program Structure
In this tutorial we will write a cross-platform, retro C program that accepts keyboard control of a text-based player character on screen.