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I found that after successfully creating in VICE a disc image of working BASIC code, then re-loading by attaching the new DI, a line number 0 has been created (see screengrab), referencing a corrupted version of the name [WildWest] twice entered in the bin creator fields. That produces a RUN error. Any thoughts as to how that additional line can be suppressed?

VICE Disk Image Creation

https://retrogamecoders.com/c64-adventure-programming/

but running the completed BASIC example in VICE produces

dank basement
objects visible:
?next without for error in 13

The original relevant code snippet (since converted to lower case for pasting into VICE) is

11 FOR I = 0 TO OC-1 : REM CHECK OBJECT LOCATIONS FROM THE FIRST OBJECT TO OBJECT COUNT
12 IF OL(I) = PL THEN PRINT ". ";OB$(I) : REM IF THE OBJECT IS IN CURRENT LOCATION PRINT IT
13 NEXT I
14 PRINT ""

Any ideas why that happens? With thanks in anticipation.

What rewards should Retro Game Coders Patreons get for their Patreon-age?

A few people have reached out recently asking how they can support the community and especially the online IDE. I added a Ko-fi but turns out people would like rewards as well as offering support so I have started a Patreon.

This is where I get stuck, what should people get in return for their patreon-age? Help me out please at the link below ...

https://www.patreon.com/retrogamecoders/posts/benefits-for-164542548

Not sure if I am at the right place with this message. I have been using the Retro IDE with the intention to complete some simple 6809 code I started 42 years ago on my Dragon32. I was all smooth and exciting till I started to include data within the source file (512bytes). The assembler just ignores the data. When I assemble the very same code with asm6809.exe on windows, however, it runs as expected. The online-IDE-assembled code runs ok, no error, no bug. It just ignores the data, and points to blank memory instead. Just as if the assembler did not care to include the data.

So, I am not doing the Minecraft Movie joke. Okay?

I, am Steve.

I am new to retro computing (I am from The Eternal and Fascinating Romania, so you know why. If not, check our history)

I like old computers and games, and at the time of writing this review, I am thinking wheter I should buy a C64U or not.

I know BASIC (a little). I also know C++ and Java.

I want to learn Assembly and make games.

And I recommend 20 GOTO 10 book by Steven Goodwin. It got me into retro computing.

And I don't know why I like old stuff.

And I wonder why sweedish people like chiptune so much.

Retro Game Coders is just over 5 years old!

https://ko-fi.com/post/5-Years-F7M123AUA9

What should I do to celebrate? Some kind of giveaway? Prize draw? Competition?

What do you suggest?

Yeah memory issues happen when you get older but in my case it was a weird mistake I made on the latest C64 BASIC code.

I had been happily using the custom chars right up until my code got big enough that the basic started overwriting the memory bank!

The problem is, instead of telling me I was out of memory I got weird glitches like characters vanishing or random dots appearing on the screen.

Lesson learned :D

1.00

So, I want to buy a C64U, but all the reviews are not very detailed. I would like a list of pros and cons and if it's worth buying. Or some good reviews. Thanks!

Tiny Skweeks, aka The Tinies, aka The Brainies, was a game developed by Atreid Concept (later called Kalisto) released in 1991 for Amstrad CPC, then for Amiga, Atari ST, DOS, Apple IIgs, Macintosh and SNES.
Unfortunately the CPC was the only 8 bit computer that got a version of this game, and since the original publisher, Loriciel, started as a development house creating Oric games, I thought it would be a good idea to try to port this game to Oric.
Here is a video of the released game in action (on the Oricutron emulator):
https://www.youtube.com/watch?v=1oaATIlfA48
Only 50 levels from the original 100 are implemented, as I ran out of space for a tape version of the game that needs to fit entirely in memory.
The code can be found on Github:
https://github.com/mihai-dragan/oric_Skweeks
Since I started to learn programming on the Oric I have created on my GitHub account projects for each step of the way. They may be a good starting point for others that want to learn how to program this quirky machine. I also created a drawing program that conforms to the limitations of this machine, to help create sprites for my game. It's all available on my GitHub account, open source.

Hi

I don't want to come off as a spammer or anything like that :) For quite some time now, I've been developing a project called basicFusion an online BASIC programming environment strictly focused on graphic effects and the like. If anyone is interested, feel free to test it out. It works in the browser and on Android (either in the mobile browser or as an app). As of today, it runs perfectly.

Examples are available under File -> Explore Codes. There is also a tutorial. If anyone has any questions just ask (:

If this post isn't appropriate here, please feel free to remove it.

Online IDE: https://basicfusion.org
It is a non-commercial and free product for everyone

basicFusion