Atari ST Programming: Hatari, STOS and Turbo C
Install Hatari Atari ST emulator so we can program games for the Atari ST
Install Hatari Atari ST emulator so we can program games for the Atari ST
While on unexpected leave from work due to a bereavement, I found myself with time on my hands but not the emotional capacity to do anything challenging. This meant I had to occupy myself with “housekeeping” style tasks, which brought me to doing a bunch of software updates. It seems strange considering we are talking …
Connect your Commodore 64 to the internet for under $10? Let's see how!
In Part 1 we blinked an LED using the Commodore 64 User Port, in Part 2 and Part 3 we got input from the user port and analog signals from the control ports. Now let's kick things up a notch and integrate our C64 with Arduino!
In Part 1 we blinked an LED using the Commodore 64 User Port, and in Part 2 we read binary (on or off) input also using the User Port. In this part we will use the Control Ports to read Joystick input and also analog signals.
Part 6 of the Commodore 64 BASIC programming tutorial series.
Commodore 64 DOS, BASIC and Disks/Files.
Part 5 of the Commodore 64 BASIC programming tutorial series.
In this C64 BASIC lesson we look at the magic of pokes and getting the most out of the unique abilities of the commodore 64 rather than stick to generic BASIC commands
Commodore 64 BASIC Programming lesson 2 - inspired by Dungeons and Dragons. In fact, we're going to create a character generator using 3 important Commodore 64 BASIC commands!