Programming the Amiga with AMOS BASIC: Maps & Scrolling
Up until now, our AMOS BASIC programming has relied on loading quite large full-screen images as our backgrounds. That is not memory efficient, plus creating maps and levels this way would be quite cumbersome. The go-to solution is to create a tiled map. We will look at loading and drawing Icons, and how we can … Continue reading Programming the Amiga with AMOS BASIC: Maps & Scrolling
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